AnimatedSprite
Creates a PIXI.AnimatedSprite
A simple way to display an animation depicted by a list of textures.
I recommend using spritesheets created by TexturePacker (they have a great tutorial on it). If you don’t want to use spritesheets, you can simply just pass in an array of your desired textures.
Spritesheet
<script> import * as PIXI from 'pixi.js' import { AnimatedSprite, Loader } from 'svelte-pixi' </script> <Loader resources={['/assets/adventurer-spritesheet.json']}> <AnimatedSprite textures={[ PIXI.Texture.from('adventurer-idle-00.png'), PIXI.Texture.from('adventurer-idle-01.png'), PIXI.Texture.from('adventurer-idle-02.png'), ]} playing animationSpeed={0.1} x={200} y={200} anchor={0.5} scale={2} /> </Loader>
Multiple Animations from Spritesheet
<script> import { AnimatedSprite, Loader, getResource } from 'svelte-pixi' // loaded from parent <Loader /> const { spritesheet } = getResource('/assets/adventurer-spritesheet.json') let textures = spritesheet.animations['adventurer-idle'] function changeAnimation() { // pick an an animation from the spritesheet at random const keys = Object.keys(spritesheet.animations) const randomIndex = Math.floor(Math.random() * keys.length) textures = spritesheet.animations[keys[randomIndex]] } </script> <AnimatedSprite {textures} playing animationSpeed={0.1} x={200} y={200} anchor={0.5} scale={2} on:loop={changeAnimation} />
Component API
Props
Name | Type | Default | Description |
---|---|---|---|
anchor | PointLike
|
The anchor sets the origin point of the text. | |
animationSpeed | number
|
1 |
The speed that the AnimatedSprite will play at. Higher is faster, lower is slower. |
autoUpdate | boolean
|
Whether to use PIXI.Ticker.shared to auto update animation time | |
blendMode | The blend mode to be applied to the sprite. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode. |
||
instance | PIXI.AnimatedSprite
|
The PIXI.AnimatedSprite instance. Can be set or bound to. | |
loop | boolean
|
true |
Whether or not the animate sprite repeats after playing. |
playing | boolean
|
true |
Plays the animation according to the textures |
pluginName | string
|
Plugin that is responsible for rendering this element. | |
roundPixels | boolean
|
If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation. Advantages can include sharper image quality (like text) and faster rendering on canvas. The main disadvantage is movement of objects may appear less smooth. |
|
textures | PIXI.Texture<PIXI.Resource>[]
PIXI.FrameObject[]
|
[] |
The array of textures to use |
Additional props are passed on to Container
Slots
Name | Props | Fallback |
---|---|---|
default |
Events
Name | Type | Detail |
---|---|---|
added | forwarded |
|
click | forwarded |
|
complete | dispatched |
|
create | forwarded |
|
frameChange | dispatched |
|
loop | dispatched |
|
mousedown | forwarded |
|
mousemove | forwarded |
|
mouseout | forwarded |
|
mouseover | forwarded |
|
mouseup | forwarded |
|
mouseupoutside | forwarded |
|
pointercancel | forwarded |
|
pointerdown | forwarded |
|
pointermove | forwarded |
|
pointerout | forwarded |
|
pointerover | forwarded |
|
pointertap | forwarded |
|
pointerup | forwarded |
|
pointerupoutside | forwarded |
|
removed | forwarded |
|
removedFrom | forwarded |
|
rightclick | forwarded |
|
rightdown | forwarded |
|
rightup | forwarded |
|
rightupoutside | forwarded |
|
tap | forwarded |
|
touchcancel | forwarded |
|
touchend | forwarded |
|
touchendoutside | forwarded |
|
touchmove | forwarded |
|
touchstart | forwarded |