SimpleRope
Creates a PIXI.SimpleRope
The rope allows you to draw a texture across several points and then manipulate these points
Usage
<script> import { SimpleRope, onTick } from 'svelte-pixi' import * as PIXI from 'pixi.js' const ropeLength = 918 / 20 let count = 0 let points = [] for (let i = 0; i < 20; i++) { points.push({ x: i * ropeLength, y: 0 }); } onTick((delta) => { count += 0.1; points = points.map((point, i) => ({ x: i * ropeLength + Math.cos((i * 0.3) + count) * 20, y: Math.sin((i * 0.5) + count) * 30 })) }) </script> <SimpleRope x={20} y={200} texture={PIXI.Texture.from('/assets/snake.png')} scale={0.4} {points} />
Component API
Props
Name | Type | Default | Description |
---|---|---|---|
drawMode | PIXI.DRAW_MODES
|
The way the Mesh should be drawn, can be any of the PIXI.DRAW_MODES constants. | |
geometry | PIXI.Geometry
|
Includes vertex positions, face indices, normals, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh objects. |
|
instance | PIXI.SimpleRope
|
The PIXI.SimpleRope instance. Can be set or bound to. | |
points | PointLike[]
|
An array of points or point-like objects to construct this rope. If this array changes the internal geometry will be recreated. Consider using PIXI.Points and mutating them if that becomes too expensive. |
|
shader | PIXI.Shader
PIXI.MeshMaterial
|
Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Mesh objects. |
|
state | PIXI.State
|
Represents the WebGL state the Mesh required to render, excludes shader and geometry. E.g., blend mode, culling, depth testing, direction of rendering triangles, backface, etc. |
|
texture | PIXI.Texture
|
The texture to use | |
textureScale | number
|
0 |
Positive values scale rope texture keeping its aspect ratio. You can reduce alpha channel artifacts by providing a larger texture and downsampling here. If set to zero, texture will be stretched instead. |
Additional props are passed on to Container
Slots
Name | Props | Fallback |
---|---|---|
default |
Events
Name | Type | Detail |
---|---|---|
added | forwarded |
|
click | forwarded |
|
create | forwarded |
|
mousedown | forwarded |
|
mousemove | forwarded |
|
mouseout | forwarded |
|
mouseover | forwarded |
|
mouseup | forwarded |
|
mouseupoutside | forwarded |
|
pointercancel | forwarded |
|
pointerdown | forwarded |
|
pointermove | forwarded |
|
pointerout | forwarded |
|
pointerover | forwarded |
|
pointertap | forwarded |
|
pointerup | forwarded |
|
pointerupoutside | forwarded |
|
removed | forwarded |
|
removedFrom | forwarded |
|
rightclick | forwarded |
|
rightdown | forwarded |
|
rightup | forwarded |
|
rightupoutside | forwarded |
|
tap | forwarded |
|
touchcancel | forwarded |
|
touchend | forwarded |
|
touchendoutside | forwarded |
|
touchmove | forwarded |
|
touchstart | forwarded |